![]() Where appropriate, other trademarks & copyrights remain property of their owners. Site design, phrasing, and other local content copyright 2004-2023 by The Internet Pinball Database™. Schematics (paginated, power supply page has two known errors)Īll copyrighted and trademarked Gottlieb ® material licensed from Gottlieb Development LLC.Ĭopyrighted and trademarked material from Planetary Pinball Supply, Inc ® used with permission.Īll photographs licensed from original photographers, who retain their copyright. Power Supply Schematic (Corrected Version) The 38 tables in this collection contain both electro-mechanical and solid state machines. A corrected power supply schematic has been added to this listing. Zaccaria Pinball is a collection of 38 pinball machines recreated from the real machines created by the Zaccaria pinball company. The power supply schematic as it was first printed by Zaccaria has two known errors: the polarity of bridge P4 is backwards, and R11/D3 com bo is shown in the wrong order. If anyone has an example of this rotating feature, please contact us. The face image at the back of the tunnel was supposed to have rotated, whereas later games have a fixed image and only the infinity lighting of the tunnel. The production games we have seen all have winged outer flippers that are blue in color while the inner flippers are red and wingless.Įarly sample machines reportedly included a backglass animation not found on production machines. The game in the manufacturer's flyer shows all four flippers are red in color, but the angle in which the game was photographed does not show if the outer flippers have the so-called winged extension seen in the production games that prevents the ball from draining when the flipper is energized. ![]() It uses a 1B1165/1 MPU, five 1B13123 (7 Digit) Display boards, a 1B1166 driver board, a 1B11136 Sound board, and a 1B11167/0 Power Supply board. A clear roof above the bumpers then becoming the playfield. ![]() View at The Internet Pinball Serial Number Database () (External site)įeatures four flippers, and a playfield section with bumpers that lowers when the ball lands in the 'time hole'. Table display names with a year inside them are the remake tables, plain table names are the original tables, the others, like retro and deluxe should be obvious what they are.Internet Pinball Machine Database: Zaccaria 'Time Machine' So you just need to replace "Table Display Name" with one of the entries in the list below. Below is the current list of table display names that should work with the -skipmenu parameter. Selecting an unsupported game mode on these tables will give unexpected results (like enabling multiplayer modes when you did not choose that)Īs shown earlier we can use the -skipmenu "Table Display Name" parameter to skip the menu and directly load that table. Retro tables only have the following game modes: It's import to know that not all game modes, exists on all tables, this applies mainly to retro tables. where game_mode can be any of the following values: skipmenu_gamemode game_mode allows you to select the game mode to be played in. ![]() skipmenu_player X allows you the select number of players, X can be 1, 2, 3 or 4. Using these options along with the above mentioned -skipmenu option will directly launch a table in a playable state, skipping all menu's before it.ĭo note You will always need to use -skipmenu_player and -skipmenu_gamemode together in a single command or it won't work! Since Version #88 a new -skipmenu_player option got added which allows you to select the number of players and a -skipmenu_gamemode option to select the game mode.
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